namespace WorldEditor.Tiles
{
    partial class CharacterAllViews
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.ctvLeft = new WorldEditor.Tiles.CharacterTileViewer();
            this.ctvDown = new WorldEditor.Tiles.CharacterTileViewer();
            this.ctvUp = new WorldEditor.Tiles.CharacterTileViewer();
            this.ctvRight = new WorldEditor.Tiles.CharacterTileViewer();
            this.SuspendLayout();
            // 
            // ctvLeft
            // 
            this.ctvLeft.AnimationEnabled = false;
            this.ctvLeft.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.ctvLeft.Location = new System.Drawing.Point(10, 20);
            this.ctvLeft.Name = "ctvLeft";
            this.ctvLeft.Rotation = Core.GameObjects.Rotation.Left;
            this.ctvLeft.Size = new System.Drawing.Size(35, 35);
            this.ctvLeft.TabIndex = 1;
            // 
            // ctvDown
            // 
            this.ctvDown.AnimationEnabled = false;
            this.ctvDown.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.ctvDown.Location = new System.Drawing.Point(62, 20);
            this.ctvDown.Name = "ctvDown";
            this.ctvDown.Rotation = Core.GameObjects.Rotation.Down;
            this.ctvDown.Size = new System.Drawing.Size(35, 35);
            this.ctvDown.TabIndex = 2;
            // 
            // ctvUp
            // 
            this.ctvUp.AnimationEnabled = false;
            this.ctvUp.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.ctvUp.Location = new System.Drawing.Point(114, 20);
            this.ctvUp.Name = "ctvUp";
            this.ctvUp.Rotation = Core.GameObjects.Rotation.Up;
            this.ctvUp.Size = new System.Drawing.Size(35, 35);
            this.ctvUp.TabIndex = 3;
            // 
            // ctvRight
            // 
            this.ctvRight.AnimationEnabled = false;
            this.ctvRight.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.ctvRight.Location = new System.Drawing.Point(166, 20);
            this.ctvRight.Name = "ctvRight";
            this.ctvRight.Rotation = Core.GameObjects.Rotation.Right;
            this.ctvRight.Size = new System.Drawing.Size(35, 35);
            this.ctvRight.TabIndex = 4;
            // 
            // CharacterAllViews
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.ctvRight);
            this.Controls.Add(this.ctvUp);
            this.Controls.Add(this.ctvDown);
            this.Controls.Add(this.ctvLeft);
            this.Name = "CharacterAllViews";
            this.Size = new System.Drawing.Size(210, 162);
            this.ResumeLayout(false);

        }

        #endregion

        private CharacterTileViewer ctvLeft;
        private CharacterTileViewer ctvDown;
        private CharacterTileViewer ctvUp;
        private CharacterTileViewer ctvRight;
    }
}
